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Überblick

Modul 1: Einführung digitaler Tools in Bildungskontexten

Module 2: Digitale Gamifizierung in Bildungskontexten

Modul 3: "Rolle und Bedeutung von Gamification im Kindergarten. Tipps & Ideen"

Modul 4: GAMIFIKATION IM RAHMEN DER INKLUSION

Modul 5: Gameducate Modul B5: Datenschutzbestimmungen

Modul 6: Medienkompetenz und kritisches Denken

Modul 7: Digitale Tools, Gamification und Gruppendynamik in Bildungskontexten

Modul 8: "Kreativität und künstlerische Ausdrucksformen durch digitale Tools und Gamification"

Modul 9: KI-Tools und Ethik

GAMEDUCATE directly addresses the development of key competences of schoolteachers and other teaching professionals by focusing on the use of innovative learning approaches such as gamification, as well as digital teaching tools. It aims to enhance teachers’ initial education and continuous development by providing them with innovative teaching tools and methodologies in the form of a curriculum and offering them relevant training in the form of workshops on how to integrate such methods into formal teaching.

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